Drop your 1.8.9 pack here
or click to browse — a .zip with pack.mcmeta and an assets/ folder
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What actually happens to your textures (13 stages)
- Matching blocks & items — exact filename matches, then a hand-built alias table, then fuzzy name matching
- Matching entities, environment & effects — plus a pass of safety checks
- Rebuilding GUI & HUD sprites — container backgrounds and HUD icons
- Slicing animation frames — clock and compass frame sheets
- Bed icons & chests — item-icon override and an initial glint pass
- Paintings — placed from the original atlas
- Bad Omen bottle — redesigned, promo stubs cleaned up
- Full texture-tree audit — catches anything the earlier passes missed
- Pig / cow / mooshroom fixes — pixel-overlap-verified compositing
- Chests, armor & pack icon — seam fixes, armor layers, final exact-match audit
- Your requested removals — water/panorama/single-chest/donkey/etc, plus a particle port
- Mob simplification — keeps only the basic mob set
- Final cleanup — strips everything logged as unmatched
Starting…
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This can happen with resource packs that are missing textures or don't follow the standard pack layout. Check the browser console for the full Python traceback.